Aims:
To understand users ability to focus on a sustained attention task, their response strategy, response inhibition, or motor impulsivity.
Groups of participants:
-Controls
-People with ADHD/ADHD traits
-People who stutter
Task Details:
In this task, the enemy (a monster) will be in front of the user and will shoot towards the player. The player will have to shoot at the enemy with fire and win the battle.
There will be battle music sounds, light effects (fade in/ fade out), bats flying around and smoke effect in the scene. There will be a time limit of 10 minutes. Approximately this task can take 3 to 4 minutes depending on the participant.
Questionnaire:
Q1: How many scores did you have in total in the beginning of the game? (Right answer 200)
Q2: The enemy was intimidating me to win the game.
Q3: The visual effects in the game such as bats, smoke and light effects were distracting me to win the game.
Q4: The auditory effects in the game such as the battle music was distracting me to win the game.
Q5: I think I did very well in completing this game.
Q6: I think I didn’t do very well in completing this game.
Q7: The game was fun to play.
Q8: I felt present and involved in VR.
Data Collected:
-From the task
-Eye tracker VR Add on (Pupil Labs)
-EEG VR Add on (Looxid Link)
-From the questionnaire
Hardware:
-Alienware m15 Gaming Laptop
-HTC Vive Pro
-Fovitec 2x 7'6" Light Stand VR Compatible Kit
-Pupil Labs
-Looxid Link
Software:
-Unity
-Unity Asset Store
-Daz3D
-Blender
-IBM TTS Api
Programming Languages used:
-C#
-Python using Spyder in Anaconda
-Jupyter Notebook
-MySQL
-PHP API